A PAC-MAN remake made with Unity in 3 months, as a school project in a team of 3. I was the main programmer. I built the enemy AI, level state, and everything from the original arcade game.
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A work-in-progress system for generating planets with LOD on the GPU. Mesh generation is handled by the GPU using compute shaders, which moves the hardest work from the CPU.
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- me@simonmarias.dev ()