šimon mariaš

Slovakia

About

Portrait of Šimon Mariaš

I'm a Unity game dev student, focusing mainly on programming. I'm open to new positions.

school
Skyro, second year
studying
game development and sound design
tools
Unity, C#, HLSL, Rider, Git, Blender, Reaper
languages
Slovak, English
also into
amateur astronomy
elsewhere
GitHub, itch.io, LinkedIn

Favourite projects (more on GitHub)

CAT-MAN

CAT-MAN main menu with pixel-art fish and enemies CAT-MAN gameplay: the cat collecting pellets in a green maze CAT-MAN gameplay with dog enemies closing in on the cat

A PAC-MAN remake made with Unity in 3 months, as a school project in a team of 3. I was the main programmer. I built the enemy AI, level state, and everything from the original arcade game.

Play on itch.io · Source on GitHub

Procedural Planets

A procedurally generated planet rendered as a rough sphere Close-up of the generated terrain surface Wireframe view showing the triangle density of the terrain mesh

A work-in-progress system for generating planets with LOD on the GPU. Mesh generation is handled by the GPU using compute shaders, which moves the hardest work from the CPU.

Source on GitHub

Recently pushed (via GitHub)

Contact

email
me@simonmarias.dev